Talking
Kick Off Conference
Workshops
Roundtables
Speakers
June 11

Historia Magistra Vitae: The Past as a Guide to Gaming’s Future
The past 20 years reshaped gaming through digital distribution, open platforms, and accessible tools. This talk explores how shifts in platforms, business models, and publishing transformed the ecosystem—and why understanding this evolution is key to navigating the future.

From Vision to Reality: A conversation between Ed Fries & the founders of Day 4 Night
What does it take to turn a creative spark into a studio — and to convince someone it’s worth backing? In this unique conversation, legendary game executive Ed Fries sits down with the Italian founders of Day 4 Night to talk about the long road from first ideas to first milestones. Together, they’ll share perspectives from both sides of the table: building a team, shaping a vision, and recognizing the moment when it’s time to believe in something — and make it real.
Playing Together: How the UK Built a Vibrant Games Ecosystem
This panel explores the state of the art of the UK games ecosystem and how public support policies have helped shape a vibrant and interconnected industry. The conversation will reflect on both successes and ongoing challenges, highlighting the value of long-term collaboration between institutions and the creative sector.
Made in the UK: Creative Highlights from Independent Studios
Six indie studios take the stage for a series of fast-paced, 5-minute talks. Each developer will share a personal insight into their creative process, design vision, or unique development journey — offering a snapshot of the vibrant independent scene across the UK.

No Destination Needed: The Story Behind Keep Driving
How do you build a game that’s small, personal, and unforgettable? In this chat with one of the creators of Keep Driving, we’ll explore the journey behind this pixel-art management RPG: from its nostalgic take on road trips and character-driven storytelling, to the challenges of working as a duo and finding the right creative scale. A conversation about pacing, limits, and how choosing the slow lane can sometimes take you the farthest.

Playing Your Cards Right: The Story of Balatro
How does an unexpected deck-building roguelike become one of the most talked-about indie games of 2024? In this fireside chat, we explore the rise of Balatro through the lens of its publisher. From the initial pitch to launch day and beyond, we’ll unpack the strategies, surprises, and lessons behind building and supporting a breakout success. What does it take to recognize the potential of a weird, wonderful idea — and how do you amplify it once the world starts paying attention?

Fireside Tales from South of Midnight
Join us for the launch of a new resource hub, which will give developers access to a variety of resources, including pitches, partners, use cases, best practices and much more. The hub was created to increase the number of tools available to the industry, and it facilitates collaboration between companies.
June 12

From home development to video game studio: The story of a game developer and the legal 'monsters' they have to deal with
Join us on an interactive journey into the legal world of video game development. Two experienced lawyers will guide the audience through the stages that take a developer from their early, almost hobbyist beginnings to establishing a structured company and beyond. For each stage — from product conception to publishing and distribution — the most common legal risks and concrete solutions will be illustrated.

PlayStation Independent Partners Session
From SIE’s Independent Partners team, Lewis will be giving an introduction to releasing on PlayStation – how to become a PlayStation Partner, best practices to follow, and how you can get the most out of our systems. The session ends with a Q&A, so bring your questions!

The Great Hitch Hunt: Tracking Down Every Frame Drop in Unreal Engine
Today’s headlines from the gaming industry and broader entertainment industry are grime. Layoffs are at an all-time high and investment is stalled. What’s going on? Whether we like it or not we are in the middle of a fundamental shift in how our industry works, yet few actionable solutions are being offered.

Production Music and Video Games: Technical Aspects and Creative Processes
The panel explores the role of production music in video games, analyzing how sound choices influence the atmosphere and player immersion. A journey through creativity and technology to discover how music can transform gameplay into a memorable experience.

Creating a shared resource hub for developers
Join us for the launch of a new resource hub, which will give developers access to a variety of resources, including pitches, partners, use cases, best practices and much more. The hub was created to increase the number of tools available to the industry, and it facilitates collaboration between companies.
Bologna Game Farm: from its early years to the winners of the 2025 edition
Bologna Game Farm, Emilia Romagna's public B2C video game accelerator, reviews the results of its first four years of activity and shares its vision for the future. This year's six winning video games, which are the first to be dedicated to the enhancement of Italian cultural heritage, will also be presented.
June 13
Introdution to Tax Credit for Video Games
A guide to the requirements and methods for accessing the tax credit for video game production, provided by the General Directorate for Cinema and Audiovisual (Ministry of Culture).
Creative Europe MEDIA: video game development fund
Presentation of the “Video Games and Immersive Content Development” call, the Creative Europe MEDIA funding scheme for the development of video games and immersive interactive narrative content. The studio Open Lab will share its experience with the project Becoming Saint, which received MEDIA support.
Zagarolo Game City il programma della Regione Lazio che supporta videogame e videogame
Il programma di accelerazione, gestito da Lazio Innova con lo Spazio Attivo di Zagarolo, si rivolge a team, studi e startup che hanno un progetto di videogame e di boardgame e che vogliono essere supportati nello sviluppo con mentorship tecniche ed esperti nazionali ed internazionali.

Launch it your way: why self-publishing wins in 2025
Forget chasing publishers—2025 is the year to launch your game your way. In this high-impact talk, Xsolla breaks down how indie devs are funding smarter, selling faster, and growing communities through direct-to-consumer (D2C) tools. From zero to global, we’ll show you how to turn self-publishing into your competitive edge—with no gatekeepers, just game-changers

Torino Game On: Community, Acceleration and the Future of Gaming
The panel will explore Turin's role as a laboratory for the gaming sector, with a focus on OGR Torino and 34BigThings for the launch of the upcoming edition of Quickload – the Acceleration Programme for European gaming startups. The discussion will also feature insights from Volcanite Games and FutuRats.

Blue Prince: a procedural graphics style for a procedural video game
Blue Prince is an ambitious procedural roguelike deckbuilder set in ever-changing environments. Behind its 2,000+ unique models is a tiny art team of just three. The secret? Four textures and one material, used procedurally and creatively to generate endless architectural variety with a unified style. Step inside Dogubomb’s workflow, where creativity meets smart optimisation.

Unreal Engine: from classroom to studio
Join Luke Savage for a journey through the Epic Ecosystem ... from taking your first steps with Unreal Engine, to discovering the Unreal Partner community, to building your career in games.
June 12

Funding Options for Startup Game Development Companies
In this roundtable we will discuss the many options available to fund your startup game company. These will include venture funding, project financing, crowd funding, crowd equity, and governmental support.

The Unexpected Gambit
In a new, and more competitive landscape than ever, how can indie developers break through the noise to get awareness, partnerships, visibility and ultimately more sales for their titles.

How do we succeed in today’s interactive entertainment industry?
Today’s headlines from the gaming industry and broader entertainment industry are grime. Layoffs are at an all-time high and investment is stalled. What’s going on? Whether we like it or not we are in the middle of a fundamental shift in how our industry works, yet few actionable solutions are being offered.

PlayStation Independent Partners Q&A
New to publishing on console, or hoping to learn more? Lewis from SIE’s Independent Partners team will discuss publishing on PlayStation — including how to join the PlayStation Partners program, key best practices, and tips for how best to maximise the opportunity before, at, and post-launch.

How do we succeed in today’s interactive entertainment industry?
Today’s headlines from the gaming industry are grime. Layoffs are at an all-time high and investment is stalled. What’s going on? Whether we like it or not we are in the middle of a fundamental shift in how our industry works, yet few actionable solutions are being offered. Let’s challenge the status quo and discover real solutions to issues faced by the industry today.

The end of AAA: have new technologies levelled the playing field?
Amazing games from tiny teams now compete directly with enormous AAA budgets and projects, achieving critical and commercial success. Why did this happen, what can we learn from it, and what’s coming next? Teddy Keefe covers Italy as part of the Tencent Business Development team, finding and investing into the next generation of European games industry talent.
June 13

From indie to income: real talk on self-publishing that works
Think you need a publisher to succeed? Think again. In this no-fluff round table, devs and experts dive into what it really takes to self-publish today—from finding funding to building loyal fans and getting paid. If you want to hear how others made it work—and how you can too—this is the table you want a seat at.

Dev Meets Deal: Unreal Engine & Epic Games AMA
An AMA with Epic Games Tech & Biz
Inside Epic Games: Tech, Tools & Business – Ask Us Anything
Behind the Engine: AMA with Epic Games Tech & Biz Minds

How important is a studio's first game?
Does a first video game necessarily have to have a publisher? Does it have to be a resume and what's the ‘acceptable’ level of pressure and quality? Let's talk about it!